For every Peace Turtle, there is a Space Cat. For every Space Cat, there is a handful of trade goods. And for every handful, there is a table of people saying, “Wait, how did we let Hacan get so much money? Okay, that’s enough, no more trading with the Lions! Any trade with Hunter is an act of war!” Today, we hope to help you combat the intricacies of the Emirates of Hacan and find a path to victory. Afterwards, there’s a little bit of Agenda errata, and a couple of notes from our Trading with Hacan episode from last week.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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And you thought we couldn't work any slower. It's time to start talking about the Emirates of Hacan, but there is a lot to break down with the Space Cats, so we had to split it into two separate conversations. Consider this Part One of the Hacan First Round Strategy guide, and it's entirely about relationships and trade. Before we could get into what are solid strategies with Hacan, we had to discuss how you interact with other players, because it is entirely different from other factions and also much more crucial to the success of your game. So let's figure this out together! And then, let's errata the Ghosts of Creuss, what do you say?

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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It's night. The Galactic Council has assembled, and from the shadows you hear collective whispers. The wind picks up, and leaves begin to skip along the ground. A figure steps forward and then stands motionless before you. It speaks. "Agendas." Without hesitation, you are surrounded by the the force of a hundred collected voices all bellowing, in unison, "AGENDAS." You mustn't disappoint them. But how will you heed their request? As the thought breaches your mind, your hand changes weight, your grip tightens. You look down, and in your grasp...a podcast. Seven letters emblazoned on it. You grasp this podcast just as you grasp your own destiny.

AGENDAS

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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Don't get spooked! We're talking about friendly ghosts today, or at the very least highly encouraging you to be a friendly ghost. The Ghosts of Creuss have some struggles, but when overcome, they can be a very powerful faction. So let's find out how best to avoid failure! After that, we errata the heck out of some L1z1x Mindnet talk.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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Strategies abound in this issue of SCPT! This week: Will the roboboys find their way to the throne? Is L1z1x Mindnet a hard name to remember? Are these questions doing a good job of explaining the content of this podcast? Tune in and find out! Then stay tuned for two whole questions of errata about the GenCon Tournament Interview and listen as it takes us 20 minutes to accomplish even that simple task!

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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Sign-ups for the GenCon Tournament are next week (Sunday, May 6) and in preparation we decided to talk to the organizer of the tournament about what we can all expect. We discuss this year’s upcoming tournament, the history of the tournament, and dig into blarknob’s own (very long) history with the game. Afterwards is some very meandering errata for the Flagship Tier List.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We’ve got another Galactic Council episode for you! This time, the council wanted us to present you with a Tier List for Flagships. So, we’ve done all the categorization we can muster, and here are the results. It’s a mad dash through every flagship with analysis on their benefits, weaknesses, and uses within that specific faction. We even follow up the discussion with a nonsensical tournament style face off of all the flagships pitted against each other. Once we’re done playing stupid games, we jump into errata for our Winnu First Round Strategies episode.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We’re peaking the crest of the mountain that is First Round Strategy Guides. Winnu has been, perhaps, our toughest nut to crack, and we can’t say with much confidence that we’ve even fully cracked it. They start from behind, are stopped easily, and don’t have a lot to bargain with, so join us while we DESPERATELY try to find something workable with this notoriously difficult faction. Then, we go back to our other difficult faction with some Muaat errata!

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We’re back at it with another First Round Strategy Guide. This time it’s everyone’s favorite hard-boiled eggs, the Embers of Muatt! It’s a tricky race that relies heavily on your ability to work with other players, but is given some handy tools in managing that task. Afterwards is our errata on the Etiquette, Elimination, and Kneecapping episode as well as the Kingmaking and Support for the Throne Roundtable from the last two weeks. It’s a LONG errata that hopefully puts a temporary close to this huge topic.

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Continuing our discussion from last week, Matt and Hunter are joined by their good friend Alex to have a roundtable discussion on the impact of kingmaking. Also discussed is the promissory note Support for the Throne's role in kingmaking and its purpose in the game at large. It's a big topic with MANY varying opinions. So join us in this complicated issue by taking part in the discussion!

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