
Winnu Winnu, Chicken Dinnu. It’s a faction so bad at winning that they have a celebratory catch phrase. How did we get here? Is there a trick to all of this that makes Winnu truly viable? Or is every win just a fluke? Let’s talk about “strategy” for the faction that really really really wants Mecatol Rex and basically nothing else. Also, if you prefer three and four player games...I’m really sorry that this episode isn’t more for you. I bet you have way more fun with Winnu…
7:16 - Overview
25:30 - Early Game
52:00 - Tech
59:19 - Trade/Meta
1:04:26 - Mid-Game
1:10:44 - Late Game
1:15:40 - Root Eyrie Dynasties Errata
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
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4 years ago
What would you guys (Matt and Hunter included) do to improve the Winnu? What would you like to see? A second carrier and 2 infantry at start-up? What are your thoughts?
4 years ago
I won as Winnu around two months ago. 4 player 10 point game. Granted, I had THE heaviest influence slice of the world and I held Mecatol Rex turn two. And STILL I squeaked by by playing insane metagame and over the table diplomacy. And the last point came from the secret objective. It's insanely hard.
4 years ago
Long ago, the 16 factions lived in peace. Then everything changed when the Winnu Nation attacked. But they were so bad, they lost in round one. And that's how the Avatar saved the world.
4 years ago
*good leaders and mechs
4 years ago
I have three hopes: the leaked expansion is real, there’s an objective rework, and winnu has some god