It’s our Ding Dang Ol’ Birthday! So it’s time to celebrate. To do so, we’re going to set the strategy and theory-crafting aside, and instead discuss our plans for year two and onward. We’re shifting the focus of the Patreon to primarily revolve around tournament and league play, and so today we break down what a lot of that means for you. We’re very excited to try more tournaments and have a lot of ideas that will require a lot of playtesting, so join us on this adventure, won’t you?

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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It’s time to finish the fight! This week we complete the trilogy of Optimal Tech Path discussion. This episode is defined by some of the more difficult to pin down factions and leads to some more open ended ideas of what is truly optimal.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We’re putting off Tech Paths Part 3 this week because we just streamed our very first 14 point game, and there is simple too much to talk about while we still have it on our minds. This won’t be an in depth analysis of 14 point games at large, but instead a breakdown of the game we played and our first reactions to the differences between 10 points and 14 points. This game is available on our YouTube to watch, so if you want to see it first, THEN hear our reactions, go check it out!

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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Hey look! It’s just what you asked for! It’s more discussions on Tech Paths. This week we cover six more factions Optimal Tech Paths, and breakdown alternatives to those paths. We’ve got five more to go, so looks like there will be a part three!!

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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This week marks the first item on our list of topics Matt and Hunter are revisiting and re-examining. Tech hasn’t been covered extensively since Ep 004, and we’ve learned a lot about the game since then. So, in looking closer, we decided to focus on the importance of Optimal Tech Paths in TI4, and what that looks like for different factions. Stay tuned, because next week we’ll continue this conversation and look at the rest of the factions’ tech paths.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We sat down with Fantasy Flight’s Corey Konieczka and asked him about all things Twilight Imperium, from his beginning with the company to the development and reception of 4th edition.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We made it through GenCon! This week is a recording we did the evening before the finals. We sat down with some of our close friends and crew members and broke now all of our favorite parts of GenCon and the Semifinals of the tournament. Afterwards, it’s just Hunter and Matt, giving a rundown of what you all hoped to see from GenCon, vs what we ended up actually seeing.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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GenCon is THIS WEEK and we are absolutely flipping our lids. We’re bouncing off the walls and going crazy in anticipation. So what follows is a recording in which we bottle our excitement and present it to you, capped and labeled with just the right level of carbonation. We hope you enjoy as we indulge a little and discuss what we expect from GenCon 2018. Afterwards, Matt does some solo errata on last week’s Win from Ahead episode.
 
 
Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com
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So you’re playing Twilight Imperium, and things are going GREAT! You flown ahead in victory points but now the board is threatening to violently attack you, and it feels like you’re so close to victory. What do you do? Today, Hunter Donaldson and Matt Martens discuss what to do when the tides of battle start to turn and when the lead starts to feel more like a burden. Don’t give up! Let us show you how to win from ahead. Then, despite this whole episode sort of already being errata, we give you more errata on last week’s “win from behind” show.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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So you’re playing Twilight Imperium, and things are going south. You haven’t been able to keep up in victory points or you were just violently attacked, and it feels like the game is over for you. What do you do? Today, Hunter Donaldson and Matt Martens discuss what to do when the going gets tough. Don’t give up! Let us show you how to win from behind. Afterwards, there’s errata from our discussion on 5-player games.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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