The Galactic Council has voted yet again! This time, Matt Martens and Hunter Donaldson discuss what all changes in Twilight Imperium when you knock the player count down to five. Before that is some brief discussion about the Game of Thrones Board Game (2nd Edition), and afterwards is errata on last week’s…”discussion” about a Twilight Imperium movie.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We're gettin' pretty weird today. Main Pod-Daddy Matt is out this week so that leaves Pod-Daddy Hunter to pick up the pieces. So instead of getting anything done Hunter recruits frequent guest Alex to just talk about a TI movie? Yep.

You love it when Hunter is in charge. You know you do.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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We’re out of the First Round Strategies, and in the sprint to complete them all, we’ve been putting off giving you another This Imperium Life. So this week, we’re doing just that! Listen in for YOUR tales of betrayal, victory, ghost ships, and the color blue.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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And so ends our journey through all 17 factions of Twilight Imperium. It was a long road, but we came out the other side with a lot more information than when we started, and so today Matt Martens and Hunter Donaldson have decided to analyze everything they've learned along the way. After discussing all of the guides, we'll discuss what's next for Space Cats Peace Turtles, and then, as usual, some errata! This time from the madness that was the Yin Brotherhood guide.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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For as long as space has had cats and peace has had turtles, Matt and Hunter's relationship with the Brotherhood of Yin has been tumultuous. It’s finally time to settle the score and break down these booger-boys. What does it take to unlock their kamikaze potential? Join the only person qualified to help, JattaPake, as he explores the depths, and then afterward, someone will respond to your errata on last week's Hacan guide!

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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For as long as space has had cats and peace has had turtles, our relationship with the Brotherhood of Yin has been tumultuous. It’s finally time to settle the score and break down these booger-boys. What does it take to unlock their kamikaze potential? Join us as we explore the depths, and then afterward, we’ll respond to your errata on our Hacan guide!

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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For every Peace Turtle, there is a Space Cat. For every Space Cat, there is a handful of trade goods. And for every handful, there is a table of people saying, “Wait, how did we let Hacan get so much money? Okay, that’s enough, no more trading with the Lions! Any trade with Hunter is an act of war!” Today, we hope to help you combat the intricacies of the Emirates of Hacan and find a path to victory. Afterwards, there’s a little bit of Agenda errata, and a couple of notes from our Trading with Hacan episode from last week.

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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And you thought we couldn't work any slower. It's time to start talking about the Emirates of Hacan, but there is a lot to break down with the Space Cats, so we had to split it into two separate conversations. Consider this Part One of the Hacan First Round Strategy guide, and it's entirely about relationships and trade. Before we could get into what are solid strategies with Hacan, we had to discuss how you interact with other players, because it is entirely different from other factions and also much more crucial to the success of your game. So let's figure this out together! And then, let's errata the Ghosts of Creuss, what do you say?

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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It's night. The Galactic Council has assembled, and from the shadows you hear collective whispers. The wind picks up, and leaves begin to skip along the ground. A figure steps forward and then stands motionless before you. It speaks. "Agendas." Without hesitation, you are surrounded by the the force of a hundred collected voices all bellowing, in unison, "AGENDAS." You mustn't disappoint them. But how will you heed their request? As the thought breaches your mind, your hand changes weight, your grip tightens. You look down, and in your grasp...a podcast. Seven letters emblazoned on it. You grasp this podcast just as you grasp your own destiny.

AGENDAS

 

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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Don't get spooked! We're talking about friendly ghosts today, or at the very least highly encouraging you to be a friendly ghost. The Ghosts of Creuss have some struggles, but when overcome, they can be a very powerful faction. So let's find out how best to avoid failure! After that, we errata the heck out of some L1z1x Mindnet talk.

Music provided by Ben Prunty. Find more at benpruntymusic.com or benprunty.bandcamp.com

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